01 June 2007

Additional References

Alam, Junaid. (2004). What is a galaxy without stars: drop the sexism, bring the women. The Escapist, 17 Retrieved 01 June, 2007 from http://www.escapistmagazine.com/issue/17

Banet-Weiser Sarah. (2004). Girls Rule!: gender, feminism, and Nickelodeon. Critical Studies in Media Communication.21(2) 119–139

Crawford, Chris. (2004). Women in games. The Escapist, 17 Retrieved 01 June, 2007 from http://www.escapistmagazine.com/issue/17

Do Rozario, Rebecca-Anne C.(2004). The princess and the magic kingdom: beyond nostalgia, the function of the Disney princess. Women's Studies in Communication; 27(1) 34-59

Grigsby, Mary (1998). "Sailormoon: Manga (comics) and Anime (cartoon) superheroine meets Barbie: global entertainment commodity comes to the United States" The Journal of Popular Culture 32 (1) 59-80

Melling, O.R.(2001). Chronicles of faerie:golden book of faerie. Toronto: Puffin Canada

Pullman, P.(1995) His dark materials:northern lights. London:Scholastic

-- (1997) His dark materials:the subtle knife. London:Scholastic

-- (2000) His dark materials: the amber spyglass. London:Scholastic

-- (2003)Lyra's Oxford. London:Scholastic

Ruberg, Bonnie. (2004). Women monsters and monstrous women: representing the feminine in survivalist horror. The Escapist, 17 Retrieved 01 June, 2007 from http://www.escapistmagazine.com/issue/17

Schott, G and Kambouri, M. (2006) Social play and learning. In D. Carr et al, Computer games: text, narrative and play. (pp 119-132) Malden, MA:Polity Press.

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