16 May 2007

References

This is alist of articles, books and links I have started to accumulate. It will be updated throughout my research.

Bates, Bob. (2005). Into the Woods: A Practical Guide to the Hero's Journey. Gamasutra Retrieved 12 March 2007 from http://www.gamasutra.com/features/20050617/bates_01.shtml

Campbell, Joseph. (1949). The Hero with a Thousand Faces, New Jersey: Princeton University Press.

de Castell, S.C., & Jenson, J. (2005). Videogames and digital game play - The new field of educational game studies. Orbit, 35(2), 17-20.

de Castell, S.C., Luke, A. (1986). Defining literacy in North American schools: Social and historical conditions and consequences. In S.C. de Castell, A.Luke, & K. Egan (Eds.), Literacy, society and schooling (pp. 87-109). Cambridge, UK: Cambridge University Press.

Dickey, Michele D. (2006). Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments. Educational Technology, Research and Development, 54, 3; 245

Estes, Clarissa Pinkola. (1992) Women who run with the wolves: myths and stories of the wild woman archetype. New York, NY: Ballantine Books.

Gamasutra Podcast (Producer) Bates, Bob.(Presenter) (2007, January 03). A Practical Guide to the Hero's Journey [Podcast radio program]. GDCRadio's store & podcast. Retrieved March 12, 2007, from http://cmpmedia.vo.llnwd.net/o1/gdcradio-net/GDCR/gdcr_017.mp3

Gee, J.P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave/St. Martin’s.

Hopkins, Lisa. (2002). The Female Hero in English Renaissance Tragedy. Palgrave Macmillan.

Labre, Magdala Peixotoand Duke, Lisa. (2004)."Nothing Like a Brisk Walk and a Spot of Demon Slaughter to Make a Girl’s Night".: The Construction of the Female Hero in the Buffy Video Game. Journal of Communication Inquiry, 28: 138-156

McKinley, Kathryn. (2001). Reading the Ovidian Heroine: "Metamorphoses" commentaries 1100 – 1618. Brill Academic Publishers.

O'Reilly, Julie D. (2005). The Wonder Woman Precedent: Female (Super)Heroism on Trial. Journal of American & Comparative Cultures, 28(3), 273-283(11).

Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.

Sánchez-Escalonilla, Antonio (2005) The Hero as a Visitor in Hell: The Descent into Death in Film Structure. Journal of Popular Film & Television, 32, 4; 149

Sherman, Sharon R. (1997). Perils of the princess: Gender and genre in video games. Western Folklore; 56 (3/4), 243.

Swift, Susan Eleanor. (1999). Film, feminism, and the sacred: The tension of gender and mythology in popular film. Institute of Integral Studies

Vogler, Christopher. (1992) The Writer’s Journey: Mythic Structurefor Storytellers and Screenwriters. California: Michael Wiese Productions.

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